项目编号:SCP-CN-XXX
项目等级: Euclid
特殊收容措施:项目现存放于site-cn-xxx的一间标准物品收容室内,拥有二级及以上权限人员可申请使用。
为防止收容失效事件的发生,每间隔24小时指派一名D级人员执SCP-CN-XXX于欧维斯内纸(有涂布)上抄写指定文字应被执行。每次抄写时间应大于等于一小时。抄写结束后须对scp-cn-xxx书写过的纸予以销毁,并对scp-cn-xxx予以一定程度清洗,且于安保人员陪同下由书写人放回收容室。
描述:SCP-CN-XXX为一只普通黑色钢笔,由scp-cn-xxx书写出的墨水经检测与百▆▆4001相同,在scp-cn-xxx异常性质显现之前,墨水尚未被检测出特异性。由于scp-cn-xxxx握位与笔杆间无接缝,故尚无法得知scp-cn-xxx的墨水剩余量。此外,笔杆中央有两条异色竖直平行凹槽,呈暗绿色与灰色。凹槽均深0.1mm,长30mm,每条凹槽间距5mm。项目材质为不锈钢,其笔尖有镀金,较软。值得注意的是,项目的铱粒由未知金属组成,硬度极高,能于除纸质以外几乎所有物质表面留下划痕。
scp-cn-xxx的异常性质表现于其对人类语言所表述情感具有极高的辨识度。当一名人类执scp-cn-xxxx书写时,scp-cn-xxxx能识别所书写的单个字词、语句,以及一整段文字表达的情感信息,此时项目笔身上的绿色凹槽会由底端出现绿色光柱(以下称为情感值),该光柱增长量与SCP-CN-XXX所识别的情感信息量呈正相关。目前已知scp-cn-xxxx能识别包括汉语,英语,俄语,法语等在内的27种语言。但当使用项目书写除汉语与英语外的文字时,其灰色凹槽中会出现灰色光柱(以下称为不满值),其增长量不定。
当scp-cn-xxxx的绿色凹槽被光柱充满时,使用scp-cn-xxxx书写时会转为“输出”模式,在此状态下,其书写文字将转变为scp-cn-xxxx-1。阅读scp-cn-xxxx-1的人类个体会有不同的强烈通感体验,个体所体验的情感取决于scp-cn-xxxx-1所表述的情感信息。该体验会持续15-60分钟。
发现记录:scp-cn-xxx最初被特工▆▆于其私人住所内发现。据特工▆▆所述,当时他正使用自己的万▆▆钢笔书写,但随即其被SCP-CN-XXX置换。该异常现象使特工▆▆将SCP-SC-XXX于▆▆将其移交基金会。
以下为特工随scp-cn-xxxx一同送至基金会的纸条
我 T M ▆ 个 月 工 资 没 了,我 要 申 请 报 销。
由于尚未排除特工▆▆被scp-cn-xxxx影响的可能性,其要求已被驳回,且将接受为期▆▆的隔离观察。
实验对象:D-689723
实验内容: **
结果:**
实验对象:D-787621
实验内容:使用SCP-CN-XXX书写《尤利西斯》第十五章
实验结果:
书写开始后26分钟:SCP-CN-XXX笔帽顶端出现
紫色火焰,经检测其温度高达▆℃,并且温度缓慢升高。D-787621称其未受到高温带来的灼热感
。
书写结束后:SCP-CN-XXX笔帽上的火焰温度迅速升高至▆℃,D-787621称其感受到火焰的炙烤,且手部迅速被烫伤,并
Item #: SCP-4641
Object Class: Keter
Special Containment Procedures (pending review): SCP-4641 must be kept in a secure containment locker. Personnel who are experienced with probability, chance, and evidence-based deduction are to play SCP-4641 every 4 weeks, with the amount of participants adjusting to the instance provided. Players are not to cheat, nor attempt to break the rules in any way.
Description: SCP-4641 is a modified version of the Cluedo board game. In the game, players must find hints and use the process of elimination to discover who is responsible of the murder of an unknown victim. SCP-4641 contains a different board, characters, and item tokens every time it is opened, with names corresponding to real-life locations and people. Each new instance of SCP-4641 corresponds with a murder attempt taking place two weeks in the future.
If the game is won, an event similar to the one described in the game will happen in reality, though the murder would have been narrowly avoided, due to either luck or interference from a third-party. But if the game is lost or is halted for more than 7 minutes, the event will play out as described in-game. Achieving the win condition varies widely in difficulty, due to the varying size of the board and the number of locations, items, and characters.
Cessation of playing SCP-4641 for a length longer than 5 weeks results in a slight but noticeable rise in global violent crime rate, particularly in Velingrad, Bulgaria. Attempts to cheat, purposefully lose, or automate SCP-4641 with limited AIs have failed, with each attempt leading to a fail-state and also increasing the violent crime rate. Playing a full game of SCP-4641 immediately halts the increase and lowers it to its normal level.
Test Log:
| Number of Instance |
Date |
Description |
Game Length |
Outcome |
| 001 |
07/03/1975 |
Game board resembled Lansing, Michigan, with buildings acting as the "rooms". There were a total of 35 characters, and 129 items. |
7 hours |
Game Lost. Investigation revealed that two weeks later, Jeanine Oswalt was strangled to death by her ex-boyfriend, using a length of rope. |
| 029 |
09/14/1976 |
Game board resembled a small alleyway, with only 2 "rooms", 5 characters, and 4 items. |
45 minutes |
Game Won. Investigation revealed that a Carlos Garcia in Camargo, Mexico narrowly escaped a stabbing by cartel members. |
| 058 |
01/12/1979 |
Game board resembled a New York City block, with 12 "rooms," 28 characters, and 19 items. |
3 hours |
Game Lost. Two weeks later, Nelson Rockefeller died of poisoning via wolfsbane from his aide, Megan Marshack. |
| 087 |
05/01/1981 |
Game board resembled the Vatican City, with the only rooms being "Pope's Quarters," "The Square," and "The Alley." 46 characters, and 53 items |
15 hours |
Game Won. Pope John Paul II narrowly survived four gunshot wounds from Mehmet Ali Ağca. |
| 234 |
03/14/1995 |
Game board resembled Site-19, with "rooms" corresponding to containment units. Each character was a researcher, and the items were all lethal SCPs contained within Site-19. |
4 hours |
Game Won. Senior Researcher Jason ████ narrowly escaped SCP-████ during a containment breach. It was revealed that cooperation between players is not considered cheating. |
| 378 |
10/09/2005 |
Game board resembled a warehouse within Three Portlands. There is only one room, hosting what is believed to be a time machine. All 9 characters were identical, and there were 9 identical murder weapons. |
5 minutes |
Game Won. Due to the game being seemingly unwinnable, a player accused a character at random, leading to a win-state. Grandfather paradox potentially avoided. |
| 713 |
06/31/202█ |
Gameboard was 3 x 3 meters2, and resembled depictions of the Egyptian Underworld. Set, Horus, Bes, and Sekhmet were among 253 playable characters, along with 752 items, most of which were unfamiliar to players, but were later identified as mummification tools. |
23 hours |
Game Lost. Over the next several months, Egypt was stricken by multiple droughts, with the River Nile dropping to its lowest level in over 120 years. The agricultural sector, which makes up 14% of Egypt's GDP, went into a severe recession. Estimated total cost in damages: $45 billion. Based on the rate of EVE accumulation within the Nile River, the Archon-Class Type-V reality bender that inhabited the Nile should reform within the next 10 years. |
Addendum 4641.1: Following several tentative tests on SCP-4641, it has been concluded that SCP-4641 possesses little to no precognitive nor predicative abilities. Rather, SCP-4641 possesses the capability to mildly influence the behavior of others, with no known range, based on the outcome of the game. As the victims of SCP-4641 are randomly chosen, and there is no way to predict nor prevent SCP-4641 being complicit in the murder of those who maintain the Veil, or in (even temporarily) assassinating anthropomorphized concepts of nature, current containment procedures for SCP-4641 are considered to be unsatisfactory, and must be updated with all due haste.
项目编号:SCP-CN-XXX
项目等级:Safe
特殊收容措施:SCP-CN-XXX现被收容于Site-cn-xx的一间标准物品收容室内。拥有二级及以上权限的人员可申请使用。
描述:SCP-CN-XXX由236张普通白纸组成,其纸面均无涂布
项目编号:SCP-4641
项目等级:Keter
特殊收容措施(待审核):
SCP-4641须存放于安全的密封收容柜中。每间隔四周须有擅长概率计算、机遇推演、以及证据推理的人员游玩一次SCP-4641,参与游戏的人员的数量将根据提供的案例进行调整。游戏者不可作弊,且不可试图以任何方式违反规则。
描述:SCP-4641是Cluedo 棋盘游戏的改版。在该游戏中,游戏者需要找到线索,并通过排除法来发现谁将对谋杀一名未知受害者负责。
每次打开SCP-4641时将会出现不同的游戏盘、角色和物品卡片,分别与现实中的地点和人物相对应。每起SCP-4641所提供的新案例都会与未来两周内发生的一起谋杀案相对应。
若游戏获胜,一件与游戏中所描述的案例相似的事件将会于现实中发生,但存在运气以及第三方的干扰,谋杀可被小概率避免。但如果游戏失败或暂停七分钟以上,事件将会按游戏中的描述进行。由于游戏盘的大小和地点、人物、物品的数目不同,游戏取胜的难度会有很大差异。
若超过五周未玩SCP-4641,将会导致全球暴力犯罪率缓慢升高。特别体现于保加利亚的韦林格勒。故意输、欺骗或将游戏过程自动化的行为将会判为失败。
测试记录
| 测试编号 |
时间 |
描述 |
游戏时长 |
结果 |
| 001 |
07/03/1975 |
游戏盘与密西根州的兰辛市相似,以建筑物昨 with buildings acting as the "rooms". There were a total of 35 characters, and 129 items. |
7 hours |
Game Lost. Investigation revealed that two weeks later, Jeanine Oswalt was strangled to death by her ex-boyfriend, using a length of rope. |
| 029 |
09/14/1976 |
Game board resembled a small alleyway, with only 2 "rooms", 5 characters, and 4 items. |
45 minutes |
Game Won. Investigation revealed that a Carlos Garcia in Camargo, Mexico narrowly escaped a stabbing by cartel members. |
| 058 |
01/12/1979 |
Game board resembled a New York City block, with 12 "rooms," 28 characters, and 19 items. |
3 hours |
Game Lost. Two weeks later, Nelson Rockefeller died of poisoning via wolfsbane from his aide, Megan Marshack. |
| 087 |
05/01/1981 |
Game board resembled the Vatican City, with the only rooms being "Pope's Quarters," "The Square," and "The Alley." 46 characters, and 53 items |
15 hours |
Game Won. Pope John Paul II narrowly survived four gunshot wounds from Mehmet Ali Ağca. |
| 234 |
03/14/1995 |
Game board resembled Site-19, with "rooms" corresponding to containment units. Each character was a researcher, and the items were all lethal SCPs contained within Site-19. |
4 hours |
Game Won. Senior Researcher Jason ████ narrowly escaped SCP-████ during a containment breach. It was revealed that cooperation between players is not considered cheating. |
| 378 |
10/09/2005 |
Game board resembled a warehouse within Three Portlands. There is only one room, hosting what is believed to be a time machine. All 9 characters were identical, and there were 9 identical murder weapons. |
5 minutes |
Game Won. Due to the game being seemingly unwinnable, a player accused a character at random, leading to a win-state. Grandfather paradox potentially avoided. |
| 713 |
06/31/202█ |
Gameboard was 3 x 3 meters2, and resembled depictions of the Egyptian Underworld. Set, Horus, Bes, and Sekhmet were among 253 playable characters, along with 752 items, most of which were unfamiliar to players, but were later identified as mummification tools. |
23 hours |
Game Lost. Over the next several months, Egypt was stricken by multiple droughts, with the River Nile dropping to its lowest level in over 120 years. The agricultural sector, which makes up 14% of Egypt's GDP, went into a severe recession. Estimated total cost in damages: $45 billion. Based on the rate of EVE accumulation within the Nile River, the Archon-Class Type-V reality bender that inhabited the Nile should reform within the next 10 years. |